UPhysicalAnimationComponent::SetStrengthMultiplyer

Updates strength multiplyer and any active motors

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macOS

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicalAnimationComponent.h

Include

#include "PhysicsEngine/PhysicalAnimationComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicalAnimationComponent.cpp

Syntax

void SetStrengthMultiplyer
(
    float InStrengthMultiplyer
)

Remarks

Updates strength multiplyer and any active motors