UPhysicsHandleComponent::GetGrabbedComponent

Returns the currently grabbed component, or null if nothing is grabbed.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsHandleComponent.h

Include

#include "PhysicsEngine/PhysicsHandleComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsHandleComponent.cpp

Syntax

UPrimitiveComponent * GetGrabbedComponent() const

Remarks

Returns the currently grabbed component, or null if nothing is grabbed.