UPhysicsHandleComponent::GrabComponentAtLocation

Grab the specified component at a given location.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsHandleComponent.h

Include

#include "PhysicsEngine/PhysicsHandleComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsHandleComponent.cpp

Syntax

void GrabComponentAtLocation
(
    class UPrimitiveComponent * Component,
    FName InBoneName,
    FVector GrabLocation
)

Remarks

Grab the specified component at a given location. Does NOT constraint rotation which means the handle will pivot about GrabLocation.