UPhysicsSettings::LoadSurfaceType

Load Material Type data from INI file this changes displayname meta data.

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsSettings.h

Include

#include "PhysicsEngine/PhysicsSettings.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsSettings.cpp

Syntax

void LoadSurfaceType()

Remarks

Load Material Type data from INI file this changes displayname meta data. That means we won't need it outside of editor