USkeletalBodySetup

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsAsset.h

Include

#include "PhysicsEngine/PhysicsAsset.h"

Syntax

class USkeletalBodySetup : public UBodySetup

Variables

Name Description

Public variable

bool

 

bSkipScaleFromAnimation

If true we ignore scale changes from animation.

Public variable

FPhysicalAnimat...

 

CurrentPhysicalAnimationProfile

Dummy place for customization inside phat. Profiles are ordered dynamically and we need a static place for detail customization

Functions

Name Description

Public function

void

 

AddPhysicalAnimationProfile

(
    FName ProfileName
)

Creates a new physical animation profile entry

Public function

void

 

DuplicatePhysicalAnimationProfile

(
    FName DuplicateFromName,
    FName DuplicateToName
)

Public function Const

const FPhysi...

 

FindPhysicalAnimationProfile

(
    const FName ProfileName
)

Public function

FPhysicalAni...

 

FindPhysicalAnimationProfile

(
    const FName ProfileName
)

Public function Const

FName

 

GetCurrentPhysicalAnimationProfileName()

Public function Const

const TArray...

 

GetPhysicalAnimationProfiles()

Public function

void

 

RemovePhysicalAnimationProfile

(
    FName ProfileName
)

Removes physical animation profile

Public function

void

 

RenamePhysicalAnimationProfile

(
    FName CurrentName,
    FName NewName
)

Public function

void

 

UpdatePhysicalAnimationProfiles

(
    const TArray< FName >& Profiles
)

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally