USkeletalBodySetup::PostEditChangeProperty

Called when a property on this object has been modified externally

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macOS

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Override Hierarchy

UObject::PostEditChangeProperty()

UBodySetup::PostEditChangeProperty()

USkeletalBodySetup::PostEditChangeProperty()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsAsset.h

Include

#include "PhysicsEngine/PhysicsAsset.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsAsset.cpp

Syntax

virtual void PostEditChangeProperty
(
    struct FPropertyChangedEvent & PropertyChangedEvent
)

Remarks

Called when a property on this object has been modified externally

Parameters

Parameter

Description

PropertyThatChanged

the property that was modified