FPositionVertexBuffer::GetFriendlyName

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Override Hierarchy

FRenderResource::GetFriendlyName()

FVertexBuffer::GetFriendlyName()

FPositionVertexBuffer::GetFriendlyName()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/PositionVertexBuffer.h

Include

#include "Rendering/PositionVertexBuffer.h"

Syntax

virtual FString GetFriendlyName() const

Returns

The resource's friendly name. Typically a UObject name.