FPositionVertexBuffer::Init

Initializes the buffer with the given vertices, used to convert legacy layouts.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/PositionVertexBuffer.h

Include

#include "Rendering/PositionVertexBuffer.h"

Source

/Engine/Source/Runtime/Engine/Private/PositionVertexBuffer.cpp

Syntax

void Init
(
    const TArray< FStaticMeshBuildVertex > & InVertices,
    bool bInNeedsCPUAccess
)

Remarks

Initializes the buffer with the given vertices, used to convert legacy layouts.

Parameters

Parameter

Description

InVertices

The vertices to initialize the buffer with.