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Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Shader/ShaderTypes.h |
Include |
#include "Shader/ShaderTypes.h" |
namespace UE
{
namespace Shader
{
enum EValueType
{
Void,
Float1,
Float2,
Float3,
Float4,
Double1,
Double2,
Double3,
Double4,
Int1,
Int2,
Int3,
Int4,
Bool1,
Bool2,
Bool3,
Bool4,
MaterialAttributes,
}
}
}
Name |
Description |
---|---|
Void |
|
Float1 |
|
Float2 |
|
Float3 |
|
Float4 |
|
Double1 |
|
Double2 |
|
Double3 |
|
Double4 |
|
Int1 |
|
Int2 |
|
Int3 |
|
Int4 |
|
Bool1 |
|
Bool2 |
|
Bool3 |
|
Bool4 |
|
MaterialAttributes |