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| FRenderResource::InitDynamicRHI()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Slate/SlateTextures.h |
Include |
#include "Slate/SlateTextures.h" |
virtual void InitDynamicRHI()
Initializes the dynamic RHI resource and/or RHI render target used by this resource. Called when the resource is initialized, or when reseting all RHI resources. Resources that need to initialize after a D3D device reset must implement this function. This is only called by the rendering thread.