FDialogueContext

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/DialogueTypes.h

Include

#include "Sound/DialogueTypes.h"

Syntax

struct FDialogueContext

Variables

Name Description

Public variable

TObjectPtr< UDi...

 

Speaker

The person speaking the dialogue.

Public variable

TArray< TObject...

 

Targets

The people being spoken to.

Constructors

Name Description

Public function

FDialogueContext()

Functions

Name Description

Public function Const

FString

 

GetContextHash()

Gets a generated hash created from the source and targets.