FQuartzQuantizationBoundary

Struct used to specify the quantization boundary of an event

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/QuartzQuantizationUtilities.h

Include

#include "Sound/QuartzQuantizationUtilities.h"

Syntax

struct FQuartzQuantizationBoundary

Remarks

Struct used to specify the quantization boundary of an event

Variables

Name Description

Public variable

bool

 

bCancelCommandIfClockIsNotRunning

If this is true, this command will be canceled if the Clock is stopped or otherwise not running.

Public variable

bool

 

bFireOnClockStart

If this is true and the Clock hasn't started yet, the event will fire immediately when the Clock starts.

Public variable

bool

 

bResetClockOnQueued

If this is true, queueing the sound will also call a Reset Clock command.

Public variable

bool

 

bResumeClockOnQueued

If this is true, queueing the sound will also call a Resume Clock command.

Public variable

EQuarztQuantiza...

 

CountingReferencePoint

Public variable

TArray< TShared...

 

GameThreadSubscribers

Game thread subscribers that will be passed to command init data (for C++ implementations)

Public variable

float

 

Multiplier

How many "Resolutions" to wait before the onset we care about

Public variable

EQuartzCommandQ...

 

Quantization

Resolution we are interested in

Constructors

Name Description

Public function

FQuartzQuantizationBoundary

(
    EQuartzCommandQuantization InQuanti...,
    float InMultiplier,
    EQuarztQuantizationReference InRefe...,
    bool bInFireOnClockStart
)

Ctor