FSoundEffectBase::EffectCommand

Enqueues a lambda command on a thread safe queue which is pumped from the audio render thread.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundEffectBase.h

Include

#include "Sound/SoundEffectBase.h"

Source

/Engine/Source/Runtime/Engine/Private/SoundEffectBase.cpp

Syntax

void EffectCommand
(
    TUniqueFunction< void()> Command
)

Remarks

Enqueues a lambda command on a thread safe queue which is pumped from the audio render thread.