FSoundEffectBase::IsPreset

Queries if the given preset object is the uobject preset for this preset instance, i.e. the preset which spawned this effect instance.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundEffectBase.h

Include

#include "Sound/SoundEffectBase.h"

Source

/Engine/Source/Runtime/Engine/Private/SoundEffectBase.cpp

Syntax

bool IsPreset
(
    USoundEffectPreset * InPreset
) const

Remarks

Queries if the given preset object is the uobject preset for this preset instance, i.e. the preset which spawned this effect instance.