FSoundEffectSubmixInputData

Struct which supplies audio data to submix effects on game thread.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundEffectSubmix.h

Include

#include "Sound/SoundEffectSubmix.h"

Syntax

struct FSoundEffectSubmixInputData

Remarks

Struct which supplies audio data to submix effects on game thread.

Variables

Name Description

Public variable

Audio::FAligned...

 

AudioBuffer

The raw input audio buffer. Size is NumFrames * NumChannels

Public variable

double

 

AudioClock

Sample accurate audio clock.

Public variable

const TArray< F...

 

ListenerTransforms

The listener transforms (one for each viewport index).

Public variable

int32

 

NumChannels

The number of channels of the submix.

Public variable

int32

 

NumDeviceChannels

The number of device channels.

Public variable

int32

 

NumFrames

The number of audio frames for this input data. 1 frame is an interleaved sample.

Public variable

void *

 

PresetData

Ptr to preset data if new data is available.

Constructors