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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundSourceBusSend.h |
Include |
#include "Sound/SoundSourceBusSend.h" |
struct FSoundSourceBusSendInfo
Name | Description | ||
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TObjectPtr< UAu... |
AudioBus |
An audio bus to send the audio to. Audio buses can be used to route audio to DSP effects or other purposes. E.g. side-chaining, analysis, etc. Audio buses are not audible unless hooked up to a source bus. |
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CustomSendLevelCurve |
The custom curve to use for distance-based bus send level. |
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float |
MaxSendDistance |
The distance at which the max send level is sent to the bus. |
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float |
MaxSendLevel |
The amount to send to the bus when sound is located at a distance equal to value specified in the max send distance. |
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float |
MinSendDistance |
The distance at which the min send Level is sent to the bus. |
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float |
MinSendLevel |
The amount to send to the bus when sound is located at a distance equal to value specified in the min send distance. |
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float |
SendLevel |
The amount of audio to send to the bus. |
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TObjectPtr< USo... |
SoundSourceBus |
A source Bus to send the audio to. Source buses sonify (make audible) the audio sent to it and are themselves sounds which take up a voice slot in the audio engine. |
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SourceBusSendLevelControlMethod |
Manual: Use Send Level only Linear: Interpolate between Min and Max Send Levels based on listener distance (between Distance Min and Distance Max) Custom Curve: Use the float curve to map Send Level to distance (0.0-1.0 on curve maps to Distance Min - Distance Max) |
Name | Description | |
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FSoundSourceBusSendInfo() |