FSoundWave

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundWave.h

Include

#include "Sound/SoundWave.h"

Syntax

struct FSoundWave

Variables

Name Description

Public variable

std::atomic< bo...

 

bIsStreaming

Shared flags

Public variable

std::atomic< bo...

 

bLoadingBehaviorOverridden

Public variable

std::atomic< bo...

 

bSeekableStreaming

Public variable

std::atomic< bo...

 

bShouldUseStreamCaching

Public variable

std::atomic< bo...

 

bUseBinkAudio

Public variable

FFormatContaine...

 

CompressedFormatData

Public variable

std::atomic< in...

 

CurrentChunkRevision

Public variable

FAudioChunkHand...

 

FirstChunk

Public variable

ESoundWaveLoadi...

 

LoadingBehavior

Public variable

FBulkDataBuffer...

 

ResourceData

Public variable

int32

 

ResourceSize

Public variable

FStreamedAudioP...

 

RunningPlatformData

The streaming derived data for this sound on this platform.

Public variable

FBulkDataBuffer...

 

ZerothChunkData

Zeroth Chunk of audio for sources that use Load On Demand.

Constructors

Name Description

Public function

FSoundWave()

Public function

FSoundWave

(
    FSoundWave&&
)

Public function

FSoundWave

(
    const FSoundWave&
)

Operators

Name Description

Public function

FSoundWave &

 

operator=

(
    const FSoundWave&
)

Public function

FSoundWave &

 

operator=

(
    FSoundWave&&
)