UDialogueWave::BuildRecordedAudioFilename

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/DialogueWave.h

Include

#include "Sound/DialogueWave.h"

Source

/Engine/Source/Runtime/Engine/Private/DialogueWave.cpp

Syntax

static FString BuildRecordedAudioFilename
(
    const FString & FormatString,
    const FGuid & DialogueGuid,
    const FString & DialogueName,
    const FString & ContextId,
    const int32 ContextIndex
)