USoundEffectSourcePresetChain

Chain of source effect presets that can be shared between referencing sounds.

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

USoundEffectSourcePresetChain

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundEffectSource.h

Include

#include "Sound/SoundEffectSource.h"

Syntax

class USoundEffectSourcePresetChain : public UObject

Remarks

Chain of source effect presets that can be shared between referencing sounds.

Variables

Name Description

Public variable

uint32: 1

 

bPlayEffectChainTails

Whether to keep the source alive for the duration of the effect chain tails.

Public variable

TArray< FSource...

 

Chain

Chain of source effects to use for this sound source.

Functions

Name Description

Public function

void

 

AddReferencedEffects

(
    FReferenceCollector& Collector
)

Overridden from UObject

Name Description

Protected function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally