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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundSourceBus.h |
Include |
#include "Sound/SoundSourceBus.h" |
class USoundSourceBus : public USoundWave
A source bus is a type of USoundBase and can be "played" like any sound.
Name | Description | ||
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TObjectPtr< UAu... |
AudioBus |
Audio bus to use as audio for this source bus. |
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uint32: 1 |
bAutoDeactivateWhenSilent |
Stop the source bus when the volume goes to zero. |
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SourceBusChannels |
How many channels to use for the source bus if the audio bus is not specified, otherwise it will use the audio bus object's channel count. |
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float |
SourceBusDuration |
The duration (in seconds) to use for the source bus. |
Name | Description | |
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|
USoundSourceBus ( |
Name | Description | ||
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CanVisualizeAsset() |
Name | Description | ||
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float |
GetDuration() |
Returns the length of the sound |
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IsPlayable() |
Returns whether the sound base is set up in a playable manner |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |