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| UObject::BeginCacheForCookedPlatformData()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundWave.h |
Include |
#include "Sound/SoundWave.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AudioDerivedData.cpp |
virtual void BeginCacheForCookedPlatformData
(
const ITargetPlatform * TargetPlatform
)
Begins caching platform data in the background for the platform requested