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| UObject::ClearAllCachedCookedPlatformData()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundWave.h |
Include |
#include "Sound/SoundWave.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AudioDerivedData.cpp |
virtual void ClearAllCachedCookedPlatformData()
Clear all the cached cooked platform data which we have accumulated with BeginCacheForCookedPlatformData calls The data can still be cached again using BeginCacheForCookedPlatformData again