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| USoundWave::GeneratePCMData()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundWave.h |
Include |
#include "Sound/SoundWave.h" |
This is only used for DTYPE_Procedural audio. It's recommended to use USynthComponent base class for procedurally generated sound vs overriding this function. If a new component is not feasible, consider using USoundWaveProcedural base class vs USoundWave base class since as it implements GeneratePCMData for you and you only need to return PCM data.