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Windows
macOS
Linux
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundWave.h |
Include |
#include "Sound/SoundWave.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SoundWave.cpp |
If stream caching is enabled, allows the user to retain a strong handle to the first chunk of audio in the cache. Please
that this USoundWave is NOT guaranteed to be still alive when OnLoadCompleted is called.