Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundWave.h |
Include |
#include "Sound/SoundWave.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SoundWave.cpp |
ESoundWaveLoadingBehavior GetLoadingBehavior
(
bool bCheckSoundClasses
) const
Returns the loading behavior we should use for this sound wave. If this is called within Serialize(), this should be called with bCheckSoundClasses = false, Since there is no guarantee that the deserialized USoundClasses have been resolved yet.