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| USoundBase::Parse()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundWave.h |
Include |
#include "Sound/SoundWave.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SoundWave.cpp |
virtual void Parse
(
class FAudioDevice * AudioDevice,
const UPTRINT NodeWaveInstanceHash,
FActiveSound & ActiveSound,
const FSoundParseParameters & ParseParams,
TArray< FWaveInstance * > & WaveInstances
)
Parses the Sound to generate the WaveInstances to play.