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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundWave.h |
Include |
#include "Sound/SoundWave.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SoundWave.cpp |
If stream caching is enabled, set this sound wave to retain a strong handle to its first chunk. If not called on the game thread, bForceSync must be true.