Choose your operating system:
Windows
macOS
Linux
| UObject::WillNeverCacheCookedPlatformDataAgain()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundWave.h |
Include |
#include "Sound/SoundWave.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AudioDerivedData.cpp |
virtual void WillNeverCacheCookedPlatformDataAgain()
All caching has finished for this object (all IsCachedCookedPlatformDataLoaded functions have finished for all platforms)