Streaming

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Classes

Name

Description

Public struct

FStreamableRenderResourceState

Define the streaming capabilities of a UStreamableRenderAsset render resources.

Public struct

FStreamableTexture

Public class

FTextureMipDataProvider

FTextureMipDataProvider defines the update steps and interface to implement the mip data strategy used in FTextureStreamIn.

Public struct

FTextureMipInfo

Describes a mip that gets updated through FTextureStreamIn.

Public struct

FTextureUpdateContext

A constant context used throughout the texture stream in update tick.

Public struct

FTextureUpdateSyncOptions

Different options to schedule correctly the next tick in FTextureStreamIn.

Public class

UActorTextureStreamingBuildDataComponent

Typedefs

Name

Description

FTextureMipDataProviderArray

FTextureMipInfoArray

An array of mips mapped to a given texture asset. 0 based on the highest mip count for this texture.