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Name |
Description |
|
---|---|---|
|
FStreamableRenderResourceState |
Define the streaming capabilities of a UStreamableRenderAsset render resources. |
|
FStreamableTexture |
|
|
FTextureMipDataProvider |
FTextureMipDataProvider defines the update steps and interface to implement the mip data strategy used in FTextureStreamIn. |
|
FTextureMipInfo |
Describes a mip that gets updated through FTextureStreamIn. |
|
FTextureUpdateContext |
A constant context used throughout the texture stream in update tick. |
|
FTextureUpdateSyncOptions |
Different options to schedule correctly the next tick in FTextureStreamIn. |
|
UActorTextureStreamingBuildDataComponent |
Name |
Description |
---|---|
FTextureMipDataProviderArray |
|
FTextureMipInfoArray |
An array of mips mapped to a given texture asset. 0 based on the highest mip count for this texture. |