UActorFolder::IsAsset

Returns true if this object is considered an asset.

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Windows

macOS

Linux

Override Hierarchy

UObject::IsAsset()

UActorFolder::IsAsset()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ActorFolder.h

Include

#include "ActorFolder.h"

Source

/Engine/Source/Runtime/Engine/Private/ActorFolder.cpp

Syntax

virtual bool IsAsset() const

Remarks

Returns true if this object is considered an asset.