UTextureEncodingProjectSettings

Encoding can either use the "Final" or "Fast" speeds, for supported encoders (e.g. Oodle) These settings have no effect on encoders that don't support encode speed

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UDeveloperSettings

UTextureEncodingProjectSettings

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/TextureEncodingSettings.h

Include

#include "TextureEncodingSettings.h"

Syntax

class UTextureEncodingProjectSettings : public UDeveloperSettings

Remarks

Encoding can either use the "Final" or "Fast" speeds, for supported encoders (e.g. Oodle) These settings have no effect on encoders that don't support encode speed

Variables

Name Description

Public variable

uint32: 1

 

bFastUsesRDO

If true, Final encode speed enables rate-distortion optimization on supported encoders to decrease on disc size of textures in compressed package files.

Public variable

uint32: 1

 

bFinalUsesRDO

If true, Final encode speed enables rate-distortion optimization on supported encoders to decrease on disc size of textures in compressed package files.

Public variable

ETextureEncodeS...

 

CookUsesSpeed

Which encode speed non interactive editor sessions will use (i.e. commandlets)

Public variable

ETextureEncodeS...

 

EditorUsesSpeed

Which encode speed everything else uses.

Public variable

ETextureEncodeE...

 

FastEffortLevel

Specifies how much time to take trying for better encode results.

Public variable

int8

 

FastRDOLambda

Ignored if UsesRDO is false.

Public variable

ETextureUnivers...

 

FastUniversalTiling

Specifies how to assume textures are laid out on disc.

Public variable

ETextureEncodeE...

 

FinalEffortLevel

Specifies how much time to take trying for better encoding results.

Public variable

int8

 

FinalRDOLambda

Ignored if UsesRDO is false.

Public variable

ETextureUnivers...

 

FinalUniversalTiling

Specifies how to assume textures are laid out on disc.

Constructors

Name Description

Public function

UTextureEncodingProjectSettings

(
    const FObjectInitializer& ObjectIn...
)