ARuntimeVirtualTextureVolume

Actor used to place a [URuntimeVirtualTexture](API\Runtime\Engine\VT\URuntimeVirtualTexture) in the world.

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

AActor

ARuntimeVirtualTextureVolume

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/VT/RuntimeVirtualTextureVolume.h

Include

#include "VT/RuntimeVirtualTextureVolume.h"

Syntax

class ARuntimeVirtualTextureVolume : public AActor

Remarks

Actor used to place a URuntimeVirtualTexture in the world.

Variables

Name Description

Public variable

TObjectPtr< cla...

 

Box

Box for visualizing virtual texture extents.

Public variable

TObjectPtr< cla...

 

VirtualTextureComponent

Component that owns the runtime virtual texture.

Constructors

Name Description

Public function

ARuntimeVirtualTextureVolume

(
    const FObjectInitializer& ObjectIn...
)

Overridden from AActor

Name Description

Public function Virtual Const

bool

 

CanChangeIsSpatiallyLoadedFlag()

Returns true if this actor allows changing the spatially loaded flag.

Protected function Virtual Const

bool

 

IsLevelBoundsRelevant()

Indicates whether this actor should participate in level bounds calculations

Overridden from UObject

Name Description

Protected function Virtual Const

bool

 

NeedsLoadForServer()

Called during saving to determine the load flags to save with the object.

Protected function Virtual

void

 

Serialize

(
    FArchive& Ar
)

Handles reading, writing, and reference collecting using FArchive.