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| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/VectorField/VectorFieldAnimated.h |
Include |
#include "VectorField/VectorFieldAnimated.h" |
class UVectorFieldAnimated : public UVectorField
Name | Description | ||
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uint32: 1 |
bLoop |
Whether or not the simulation should loop. |
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TEnumAsByte< en... |
ConstructionOp |
The operation used to construct the vector field. |
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FrameCount |
The number of frames in the atlas. |
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|
float |
FramesPerSecond |
The rate at which to interpolate between frames. |
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TObjectPtr< cla... |
NoiseField |
A static vector field used to add noise. |
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float |
NoiseMax |
The maximum magnitude of noise vectors to apply. |
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float |
NoiseScale |
Scale to apply to vectors in the noise field. |
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SubImagesX |
The number of horizontal subimages in the texture atlas. |
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SubImagesY |
The number of vertical subimages in the texture atlas. |
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TObjectPtr< cla... |
Texture |
The texture from which to create the vector field. |
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VolumeSizeX |
The size of the volume. Valid sizes: 16, 32, 64. |
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VolumeSizeY |
The size of the volume. Valid sizes: 16, 32, 64. |
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|
VolumeSizeZ |
The size of the volume. Valid sizes: 16, 32, 64. |
Name | Description | |
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UVectorFieldAnimated ( |
Name | Description | ||
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InitInstance ( |
Initializes an instance for use with this vector field. |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |