AWorldPartitionMiniMap

A mini map to preview the world in world partition window. (editor-only)

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionMiniMap.h

Include

#include "WorldPartition/WorldPartitionMiniMap.h"

Syntax

class AWorldPartitionMiniMap : public AInfo

Remarks

A mini map to preview the world in world partition window. (editor-only)

Variables

Name Description

Public variable

int32

 

MiniMapSize

MiniMap Size

Public variable

TObjectPtr< UTe...

 

MiniMapTexture

MiniMap Texture for displaying on world partition window

Public variable

int32

 

MiniMapTileSize

MiniMap Tile Size

Public variable

FBox

 

MiniMapWorldBounds

WorldBounds for MinMapTexture

Public variable

FBox2D

 

UVOffset

UVOffset used to setup Virtual Texture

Constructors

Name Description

Public function

AWorldPartitionMiniMap

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UObject

Name Description

Public function Virtual Const

bool

 

IsEditorOnly()

Called during saving to determine if the object is forced to be editor only or not

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally