AWorldPartitionReplay

Actor used to record world partition replay data (streaming sources for now)

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionReplay.h

Include

#include "WorldPartition/WorldPartitionReplay.h"

Syntax

class AWorldPartitionReplay : public AActor

Remarks

Actor used to record world partition replay data (streaming sources for now)

Constructors

Name Description

Public function

AWorldPartitionReplay

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

bool

 

GetReplayStreamingSources

Public function Static

void

 

Initialize

(
    UWorld* World
)

Public function Const

bool

 

IsEnabled()

Public function Static

bool

 

IsEnabled

(
    UWorld* World
)

Overridden from AActor

Name Description

Public function Virtual

void

 

BeginPlay()

Overridable native event for when play begins for this actor.

Public function Virtual

void

 

PreReplication

(
    IRepChangedPropertyTracker& Change...
)

Called on the actor right before replication occurs.

Public function Virtual

void

 

RewindForReplay()

Called on the actor before checkpoint data is applied during a replay.