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| AActor::RewindForReplay()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/WorldDataLayers.h |
Include |
#include "WorldPartition/DataLayer/WorldDataLayers.h" |
Source |
/Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/WorldDataLayers.cpp |
virtual void RewindForReplay()
Called on the actor before checkpoint data is applied during a replay. Only called if bReplayRewindable is set.