FWorldPartitionPerWorldSettings

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionEditorPerProjectUserSettings.h

Include

#include "WorldPartition/WorldPartitionEditorPerProjectUserSettings.h"

Syntax

struct FWorldPartitionPerWorldSettings

Variables

Name Description

Public variable

uint32

 

EditorGridConfigHash

Public variable

TArray< FName >

 

LoadedDataLayers

Public variable

TArray< FName >

 

LoadedEditorGridCells

Public variable

TArray< FName >

 

NotLoadedDataLayers

Constructors

Name Description

Public function

FWorldPartitionPerWorldSettings()

Public function

FWorldPartitionPerWorldSettings

(
    TArray< FName >& InLoadedEditorGri...
)

Functions

Name Description

Public function

void

 

Reset()