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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/WorldPartition/NavigationData/NavigationDataChunkActor.h |
Include |
#include "WorldPartition/NavigationData/NavigationDataChunkActor.h" |
class ANavigationDataChunkActor : public APartitionActor
Name | Description | ||
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DataChunkActorBounds |
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NavDataChunks |
Name | Description | |
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ANavigationDataChunkActor ( |
Name | Description | ||
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AddNavigationDataChunkInEditor ( |
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AddNavigationDataChunkToWorld() |
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CollectNavData |
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GetMutableNavDataChunk() |
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const TArray... |
GetNavDataChunk() |
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Log ( |
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RemoveNavigationDataChunkFromWorld() |
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SetDataChunkActorBounds ( |
Name | Description | ||
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GetDefaultGridSize ( |
Name | Description | ||
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BeginPlay() |
Overridable native event for when play begins for this actor. |
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CanChangeIsSpatiallyLoadedFlag() |
Returns true if this actor allows changing the spatially loaded flag. |
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EndPlay ( |
Overridable function called whenever this actor is being removed from a level |
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GetActorBounds |
Returns the bounding box of all components that make up this Actor (excluding ChildActorComponents). |
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GetStreamingBounds() |
Returns the location and the bounding box of all components that make up this Actor. |
Name | Description | ||
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BeginDestroy() |
Called before destroying the object. |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |