Choose your operating system:
Windows
macOS
Linux
| ULevelStreaming::RequestLevel()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionLevelStreamingDynamic.h |
Include |
#include "WorldPartition/WorldPartitionLevelStreamingDynamic.h" |
Source |
/Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionLevelStreamingDynamic.cpp |
virtual bool RequestLevel
(
UWorld * PersistentWorld,
bool bAllowLevelLoadRequests,
EReqLevelBlock BlockPolicy
)
Overrides default StreamingLevel behavior and manually load actors and add them to the runtime Level