UWorldPartitionLevelStreamingDynamic::RequestLevel

Override [ULevelStreaming](API\Runtime\Engine\Engine\ULevelStreaming).

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Override Hierarchy

ULevelStreaming::RequestLevel()

UWorldPartitionLevelStreamingDynamic::RequestLevel()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionLevelStreamingDynamic.h

Include

#include "WorldPartition/WorldPartitionLevelStreamingDynamic.h"

Source

/Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionLevelStreamingDynamic.cpp

Syntax

virtual bool RequestLevel
(
    UWorld * PersistentWorld,
    bool bAllowLevelLoadRequests,
    EReqLevelBlock BlockPolicy
)

Remarks

Overrides default StreamingLevel behavior and manually load actors and add them to the runtime Level