UWorldPartitionLevelStreamingDynamic::SetShouldBeAlwaysLoaded

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionLevelStreamingDynamic.h

Include

#include "WorldPartition/WorldPartitionLevelStreamingDynamic.h"

Syntax

void SetShouldBeAlwaysLoaded
(
    bool bInShouldBeAlwaysLoaded
)