UWorldPartitionRuntimeHash::ForceExternalActorLevelReference

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeHash.h

Include

#include "WorldPartition/WorldPartitionRuntimeHash.h"

Source

/Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionRuntimeHash.cpp

Syntax

void ForceExternalActorLevelReference
(
    bool bForceExternalActorLevelReferenceForPIE
)