operator<<

Serializer to cook out the most appropriate platform override

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Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/PerQualityLevelProperties.h

Include

#include "PerQualityLevelProperties.h"

Source

/Engine/Source/Runtime/Engine/Private/PerQualityLevelProperties.cpp

Syntax

template<typename StructType, typename ValueType, EName BasePropertyName>
void operator<<
(
    FStructuredArchive::FSlot Slot,
    FPerQualityLevelProperty<
StructType, ValueType, BasePropertyName > & Property
)

Remarks

Serializer to cook out the most appropriate platform override