UFieldSystemComponent::AddFieldCommand

AddConstructionField This function will dispatch a command to the physics thread to apply a generic evaluation of a user defined field network.

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References

Module

FieldSystemEngine

Header

/Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemComponent.h

Include

#include "Field/FieldSystemComponent.h"

Source

/Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Private/Field/FieldSystemComponent.cpp

Syntax

void AddFieldCommand
(
    bool Enabled,
    EFieldPhysicsType Target,
    UFieldSystemMetaData * MetaData,
    UFieldNodeBase * Field
)

Remarks

AddConstructionField This function will dispatch a command to the physics thread to apply a generic evaluation of a user defined field network. This command will be used in a construction script to setup some particles properties (anchors...). See documentation, for examples of how to recreate variations of the above generic fields using field networks

(https://wiki.it.epicgames.net/display/~Brice.Criswell/Fields)

Parameters

Parameter

Description

Enabled

Is this force enabled for evaluation.

Target

Type of field supported by the solver.

MetaData

Meta data used to assist in evaluation

Field

Base evaluation node for the field network.