Choose your operating system:
Windows
macOS
Linux
Name |
Description |
|
---|---|---|
|
AInstancedFoliageActor |
|
|
AInteractiveFoliageActor |
|
|
AProceduralFoliageBlockingVolume |
An invisible volume used to block ProceduralFoliage instances from being spawned. |
|
AProceduralFoliageVolume |
|
|
FDesiredFoliageInstance |
Used to define a vector along which we'd like to spawn an instance. |
|
FFoliageCustomVersion |
Custom serialization version for all packages containing Instance Foliage. |
|
FFoliageDensityFalloff |
|
|
FFoliageHelper |
Foliage Helper class |
|
FFoliageImpl |
FFoliageInfoImpl |
|
FFoliageInfo |
|
|
FFoliageInstance |
FFoliageInstance - editor info an individual instance |
|
FFoliageInstance_Deprecated |
Legacy instance |
|
FFoliageInstanceBaseCache |
|
|
FFoliageInstanceBaseInfo |
FFoliageInstanceBaseInfo Cached transform information about base component Used for adjusting instance transforms after operations on base components with foliage painted on them. |
|
FFoliageInstanceId |
|
|
FFoliageInstancePlacementInfo |
FFoliageInstancePlacementInfo - placement info an individual instance |
|
FFoliageMeshInfo_Deprecated |
|
|
FFoliageMeshInfo_Deprecated2 |
FFoliageInfo - editor info for all matching foliage meshes |
|
FFoliageTypeObject |
A wrapper struct used to allow the use of either FoliageType assets or FoliageType blueprint classes |
|
FFoliageVertexColorChannelMask |
|
|
FInstancePointDamageSignature |
|
|
FInstanceRadialDamageSignature |
|
|
FPotentialInstance |
Struct to hold potential instances we've sampled. |
|
FProceduralFoliageBroadphase |
|
|
FProceduralFoliageInstance |
|
|
FProceduralFoliageOverlap |
|
|
FTileLayout |
Describes the layout of the tiles used for procedural foliage simulation |
|
IFoliageModule |
Foliage Edit mode module interface |
|
UFoliageInstancedStaticMeshComponent |
|
|
UFoliageStatistics |
|
|
UFoliageType |
|
|
UFoliageType_Actor |
|
|
UFoliageType_InstancedStaticMesh |
|
|
UProceduralFoliageComponent |
|
|
UProceduralFoliageSpawner |
|
|
UProceduralFoliageTile |
Procedurally determines where to spawn foliage meshes within a discrete area. |
Name |
Description |
---|---|
FFoliageInstanceBaseId |
|
FFoliageInstanceBasePtr |
|
FFoliageInstanceBasePtr_DEPRECATED |
|
FFoliageInstanceHash |
|
FFoliageTraceFilterFunc |
Function for filtering out hit components during FoliageTrace. |
Name |
Description |
|
---|---|---|
|
EFoliageImplType |
EFoliageImplType |
|
EFoliageInstanceFlags |
Flags stored with each instance |
|
EFoliagePlacementMode::Type |
This is kind of a hack, but is needed right now for backwards compat of code. |
|
EFoliageScaling |
|
|
ESimulationOverlap::Type |
|
|
ESimulationQuery::Type |
|
|
EVertexColorMaskChannel |
|
|
FoliageVertexColorMask |