UFoliageInstancedStaticMeshComponent

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Inheritance Hierarchy

References

Module

Foliage

Header

/Engine/Source/Runtime/Foliage/Public/FoliageInstancedStaticMeshComponent.h

Include

#include "FoliageInstancedStaticMeshComponent.h"

Syntax

class UFoliageInstancedStaticMeshComponent : public UHierarchicalInstancedStaticMeshComponent

Variables

Name Description

Public variable

bool

 

bEnableDiscardOnLoad

Public variable

uint64

 

FoliageHiddenEditorViews

Public variable

FInstancePointD...

 

OnInstanceTakePointDamage

Public variable

FInstanceRadial...

 

OnInstanceTakeRadialDamage

Constructors

Name Description

Public function

UFoliageInstancedStaticMeshComponent

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Const

const FGuid ...

 

GetGenerationGuid()

Public function

void

 

SetGenerationGuid

(
    const FGuid& InGuid
)

Used by procedural generation to link generated component with its creator

Overridden from UHierarchicalInstancedStaticMeshComponent

Name Description

Public function Virtual Const

EHISMViewRel...

 

GetViewRelevanceType()

Overridden from UPrimitiveComponent

Name Description

Public function Virtual Const

uint64

 

GetHiddenEditorViews()

Returns mask that represents in which views this primitive is hidden

Public function Virtual

void

 

ReceiveComponentDamage

(
    float DamageAmount,
    FDamageEvent const& DamageEvent,
    AController* EventInstigator,
    AActor* DamageCauser
)

Event called when a component is 'damaged', allowing for component class specific behaviour