UFoliageType_Actor

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

Foliage

Header

/Engine/Source/Runtime/Foliage/Public/FoliageType_Actor.h

Include

#include "FoliageType_Actor.h"

Syntax

class UFoliageType_Actor : public UFoliageType

Variables

Name Description

Public variable

TSubclassOf< AA...

 

ActorClass

Public variable

bool

 

bShouldAttachToBaseComponent

Public variable

bool

 

bStaticMeshOnly

Public variable

TSubclassOf< UF...

 

StaticMeshOnlyComponentClass

Constructors

Name Description

Public function

UFoliageType_Actor

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UFoliageType

Name Description

Public function Virtual Const

UObject *...

 

GetSource()

Gets/Sets the source data associated with this FoliageType

Public function Virtual Const

bool

 

IsSourcePropertyChange

(
    const FProperty* Property
)

Public function Virtual

void

 

SetSource

(
    UObject* InSource
)

Public function Virtual

void

 

UpdateBounds()