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Name |
Description |
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FGameplayTag |
A single gameplay tag, which represents a hierarchical name of the form x.y that is registered in the GameplayTagsManager You can filter the gameplay tags displayed in the editor using, meta = (Categories = "Tag1.Tag2.Tag3")) |
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FGameplayTagCategoryRemap |
Category remapping. |
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FGameplayTagContainer |
A Tag Container holds a collection of FGameplayTags, tags are included explicitly by adding them, and implicitly from adding child tags |
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FGameplayTagCreationWidgetHelper |
Helper struct: drop this in another struct to get an embedded create new tag widget. |
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FGameplayTagNativeAdder |
Class that can be subclassed by a game/plugin to allow easily adding native gameplay tags at startup |
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FGameplayTagNode |
Simple tree node for gameplay tags, this stores metadata about specific tags |
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FGameplayTagQuery |
An FGameplayTagQuery is a logical query that can be run against an FGameplayTagContainer. |
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FGameplayTagQueryExpression |
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FGameplayTagRedirect |
A single redirect from a deleted tag to the new tag that should replace it |
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FGameplayTagRedirectors |
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FGameplayTagReferenceHelper |
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FGameplayTagSearchPathInfo |
Struct describing the places to look for ini search paths |
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FGameplayTagSource |
Struct defining where gameplay tags are loaded/saved from. Mostly for the editor |
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FGameplayTagTableRow |
Simple struct for a table row in the gameplay tag table and element in the ini list |
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FNativeGameplayTag |
Holds a gameplay tag that was registered during static construction of the module, and will be unregistered when the module unloads. |
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FRestrictedConfigInfo |
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FRestrictedGameplayTagTableRow |
Simple struct for a table row in the restricted gameplay tag table and element in the ini list |
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IGameplayTagAssetInterface |
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IGameplayTagsModule |
The public interface to this module, generally you should access the manager directly instead |
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UBlueprintGameplayTagLibrary |
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UEditableGameplayTagQuery |
This is an editor-only representation of a query, designed to be editable with a typical property window. |
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UEditableGameplayTagQueryExpression |
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UEditableGameplayTagQueryExpression_AllExprMatch |
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UEditableGameplayTagQueryExpression_AllTagsMatch |
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UEditableGameplayTagQueryExpression_AnyExprMatch |
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UEditableGameplayTagQueryExpression_AnyTagsMatch |
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UEditableGameplayTagQueryExpression_NoExprMatch |
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UEditableGameplayTagQueryExpression_NoTagsMatch |
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UGameplayTagAssetInterface |
Interface for assets which contain gameplay tags |
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UGameplayTagsDeveloperSettings |
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UGameplayTagsList |
Base class for storing a list of gameplay tags as an ini list. |
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UGameplayTagsManager |
Holds data about the tag dictionary, is in a singleton UObject |
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UGameplayTagsSettings |
Class for importing GameplayTags directly from a config file. |
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URestrictedGameplayTagsList |
Base class for storing a list of restricted gameplay tags as an ini list. |
Name |
Description |
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FGameplayTagNetIndex |
Name |
Description |
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EGameplayContainerMatchType |
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EGameplayTagQueryExprType::Type |
Enumerates the list of supported query expression types. |
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EGameplayTagQueryStreamVersion::Type |
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EGameplayTagSelectionType |
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EGameplayTagSourceType |
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ENativeGameplayTagToken |
Name | Description | ||
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constexpr bo... |
UE::GameplayTags::Private::HasFileExtension ( |
Used to prevent people from putting UE_DEFINE_GAMEPLAY_TAG_STATIC and UE_DEFINE_GAMEPLAY_TAG in their headers. |
Name | Description | ||
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STATCAT_Advanced |