UBlueprintGameplayTagLibrary::NotEqual_TagContainerTagContainer

Checks if a gameplay tag containers's name and a string are not equal to one another

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References

Module

GameplayTags

Header

/Engine/Source/Runtime/GameplayTags/Classes/BlueprintGameplayTagLibrary.h

Include

#include "BlueprintGameplayTagLibrary.h"

Source

/Engine/Source/Runtime/GameplayTags/Private/BlueprintGameplayTagLibrary.cpp

Syntax

static bool NotEqual_TagContainerTagContainer
(
    FGameplayTagContainer A,
    FString B
)

Remarks

Checks if a gameplay tag containers's name and a string are not equal to one another