UGameplayTagsManager::IsDictionaryTag

Returns true if this tag is directly in the dictionary already

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References

Module

GameplayTags

Header

/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsManager.h

Include

#include "GameplayTagsManager.h"

Source

/Engine/Source/Runtime/GameplayTags/Private/GameplayTagsManager.cpp

Syntax

bool IsDictionaryTag
(
    FName TagName
) const

Remarks

Returns true if this tag is directly in the dictionary already