UGameplayTagsSettings::PostEditChangeProperty

Called when a property on this object has been modified externally

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Override Hierarchy

UObject::PostEditChangeProperty()

UGameplayTagsSettings::PostEditChangeProperty()

References

Module

GameplayTags

Header

/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsSettings.h

Include

#include "GameplayTagsSettings.h"

Source

/Engine/Source/Runtime/GameplayTags/Private/GameplayTagsSettings.cpp

Syntax

virtual void PostEditChangeProperty
(
    FPropertyChangedEvent & PropertyChangedEvent
)

Remarks

Called when a property on this object has been modified externally

Parameters

Parameter

Description

PropertyThatChanged

the property that was modified